We then turned each setting down to minimum, let framerates stabilize, and grabbed a screenshot. Running quickly through the individual settings, the above images were all captured on an RTX 3050 running at 1080p with maxed out (Epic plus TAA High) settings. It also supports DLSS 3 Frame Generation if you have an Nvidia Ada Lovelace graphics card (RTX 40-series). The game supports FSR2.1 on all GPUs, XeSS on all GPUs, and Nvidia DLSS on RTX cards. Separate from the presets are the upscaling and (if you have an Nvidia GPU) Reflex options. High and Epic appear to use "TAA Low" as well, rather than "TAA High," though there's not a huge difference. There are lots of jaggies, whatever the setting (which you can't see as all the custom options are hidden on the other presets). One of the noticeable changes between the various presets is that Low and Medium have weak anti-aliasing (AA) - it's disabled on Low, and I think it uses FXAA Low on Medium. Real-time shadows move across the environment, and the lighting in general just looks a lot better. Unlike Dead Island 2, there's a more noticeable difference between the various settings, and Epic in particular provides a pretty substantial upgrade to the visuals. Redfall uses Unreal Engine, with four graphics presets plus custom: Low, Medium, High, and Epic. Hopefully the Arkane heritage comes through, though we'll have to see as we haven't played through much of the story. The game comes from Arkane Austin, the studio behind the Dishonored series as well as Prey, Deathloop, and Wolfenstein: Youngblood. It's an open world game (with two different maps, though once you leave the first map there's no going back). It also supports FSR 2.1 and XeSS, however, so non-Nvidia users aren't left out. Redfall is being promoted by Nvidia and it features DLSS 3. But that's about where the similarities end, at least as far as the games are concerned. Redfall also deals with the undead, though here it's vampires rather than zombies. Redfall uses Unreal Engine 4, just like Dead Island 2, so this makes for a contrasting view of sorts to our Dead Island 2 PC benchmarks. We've benchmarked the game on many of the best graphics cards to see how it performs and what settings are best for various GPUs. We received early access to the game for testing and review purposes, and since we're Tom's Hardware, that primarily means testing. Black - water, propylene glycol, glycerine, FD&C red #40, blue #1, and yellow #6.Redfall arrives on PC and consoles starting May 2 (or May 1, depending on your time zone). Yellow - water, propylene glycol, glycerine, FD&C yellow #5. Magenta - water, propylene glycol, glycerine, FD&C red #3, blue #1, and red #40. Cyan - water, propylene glycol, glycerine, FD&C blue #1. INGREDIENTS: Tapioca Starch, Corn Syrup Solids, Microcrystalline Cellulose (E460), Sugar, Water, Glycerine (E422), Canola Oil, Polyglycerol Esters (E475), Titanium Dioxide (E171), Algin (E401), Potassium Sorbate (E202), Citric Acid (E330), Sodium Bicarbonate, Soy Lecithin (E322). Kosher! Gluten Free! Trans-Fat Free! No Peanut Products Added! Printed on high quality edible icing paper (not wafer or rice paper) using high quality edible ink, also certified kosher. Each topper is shipped in a plastic zip lock bag. Prints are professionally printed on compressed icing sheets. After 15 to 25 minutes the edible icing art will blend with the frosting to give your cake a professional look. Simply remove the edible icing art from backing and place on top of freshly iced cake or cupcakes. These are an easy and inexpensive way to make your cake look like a masterpiece. Please select a size from the dropdown above that fits your dessert! You can attach a note with your order on the Shopping Cart page for any free personalization you want added to your Edible Cake Topper.Įdible icing art is a great way to make a cake and cupcakes look fantastic and professional. Create a birthday cake with this Edible Cake Topper Image from A Birthday Place.
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